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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
139
CHAPTER
Managing
Games often walk a fine line between work and play. We engage in repetitive tasks,
follow someone else’s rules and strive to stay one step ahead of our colleagues — all
to accomplish small goals that, if we weren’t being paid for playing a game, we
would never bother with. Sure, some games feature tasks we naturally enjoy, like
hitting plastic moles on the head. But many games ask us to perform tasks that
at first glance seem barely more diverting than playing with an Excel spreadsheet.
And nowhere is this more true than in strategy and management games—from time
management to resource management. These games force players to keep track of
multiple elements while furiously clicking around the scr ...
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Publisher Resources

ISBN: 9780123749536