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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
146
CHAPTER SEVEN
●
MANAGING
Like Diner Dash , the player moves through a linear progression of steps. But where
stepping through the process in Diner Dash was very controlled, preventing you from
making mistakes, Cake Mania asks you to make further choices about the shape and
color of the cake, opening up the door for more potential mistakes in the process. In
Diner Dash , every essentially customer orders the same thing. You don’t have to worry
about what to bring them. You just pick up the plate labeled “ 2 ” and deliver it to the
table bearing the “ 2 ” flag. Click the wrong table, and Flo will stop and stand in front of
the table, but she won’t give them the food. In this way, the player only has to worry
about getting the process ...
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Publisher Resources

ISBN: 9780123749536