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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
129
CHAPTER
Seeking
Making a game can be as simple as hiding an object and sending players on a hunt
to find it. This simple mechanic of seeking out a hidden object informs everything
from scavenger hunts to Easter egg hunts to hidden object video games. This simple
mechanic comes with many advantages for game designers. It’s straightforward and
easy to implement. The idea is so simple even small children instantly understand.
You can scale it from easy to difficult simply by leaving objects in plain sight or
burying them under layers of other objects. Seeking and finding mechanics tap into
the natural playful instinct to ...
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Publisher Resources

ISBN: 9780123749536