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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
63
how many places you’ve traveled to, while comparing your tally with your friends.
This sort of social play manifests itself in many ways. People can find hours of fun in
comparing their rental histories on services like Netflix. There is inherent competition
in naming what movies you have seen and enjoyed.
Tapping into these behaviors offers game designers a rich palette of interaction. By
making the social interactions between players a key part of the game, you can lever-
age the unpredictability of human behavior. There is inherent complexity in reading
and reacting to others. Just figuring out if someone is telling the truth contains an
implicit goal; figuring out the answer and calling them out can be incredibly satisfy-
ing. Adding ...
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Publisher Resources

ISBN: 9780123749536