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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
117
analytical. A Classic Mode game of Bookworm can stretch on for hours. The longer
the game goes on, the scarcer vowels become in certain regions, making play more
difficult. As in other matching games the player uses up the most adaptable pieces.
In the case of Bookworm , the player uses more of the vowels, because they form
the connective tissue of most words. (This is similar to the way areas of a Bejeweled
board get harder to play as all of the matches get used up.) Fire Tiles add to the
increasing pressure. Fire Tiles drop into the gameboard with increasing frequency
as the game progresses and destroy tiles and letters the player might ...
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Publisher Resources

ISBN: 9780123749536