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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
12
CHAPTER ONE
WHAT IS CASUAL GAMING?
Fallout 3 , which requires full attention for an extended period. But it makes play-
ing a round of Bejeweled for five minutes quite easy. Casual games don’t demand
full attention right off. They are easy to start playing, pause and come back to.
The best ones ramp up their demands on attention over time so the players barely
notice how fully they have been drawn in.
The Internet also allows for the quick spread of new games. Games like the Flash
application Desktop Tower Defense can be launched, go viral and find an audience
of millions in weeks. Without the Internet, all of those casual gamers might be stuck
playing Windows Solitaire and Freecell .
As the audience grows wider, new people are ...
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Publisher Resources

ISBN: 9780123749536