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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
xviii
INTRODUCTION
will lead to a wealth of innovative new games and mechanics for designers and
players to explore.
The Value of Thinking Casual
The value of thinking like a casual game extends beyond designing casual games.
The same lessons about clear and concise goals and guiding players apply to all
game design, whether you’re making a casual downloadable, creating a new sport
or designing levels for new console game.
The lessons of casual game design can also be applied outside of games, to gen-
eral user experience design. Social networking sites like Facebook and LinkedIn
already rely on game-like experiences, from building a profile (i.e., character) to
collecting friends (i.e., leveling up). As sites like these continue ...
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Publisher Resources

ISBN: 9780123749536