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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
51
CHAPTER
Play Is the Thing
A firm grasp of games starts with a good understanding of play. If you don’t
understand the attraction and enjoyment of play, it can be hard to fathom the
attraction of games. Even more importantly for a burgeoning game designer, it will
be hard to create activities with which people want to engage. The playful activity
is the elemental building block of games. Almost all games have at their heart an
activity which you could describe as playing. This playful activity often resides
beneath the level of core mechanic. It supports and animates the core mechanic. In
a game like Bejeweled , it’s the playful activity of matching, which is then structured
by a match-three game mechanic. In a sport like soccer ...
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Publisher Resources

ISBN: 9780123749536