Skip to Main Content
Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
26
CHAPTER TWO
THE GAME MECHANIC AT WORK
If you are working for a publisher or client, you will need to pitch your ideas to
them as well. Sometimes, they will want to see a playable prototype, while other
times a well-written pitch document will suffice more likely if you already have
a proven track record making successful games. Your game pitch should be con-
cise, describing the game as succinctly as possible. Include art mock-ups that help
describe the gameplay and general look and feel of the game. Pictures always help
convey abstract game system ideas.
With your team and client, settle on the game that best meets your objectives,
audience expectations and platform requirements.
Craft the Rules
Rules provide the skeletal ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design

Ernest Adams
Game Design Secrets

Game Design Secrets

Wagner James Au

Publisher Resources

ISBN: 9780123749536