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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
19
insufficient direction. But being able to say, We need to lighten the color palette
and increase the line weight to give the characters a more round, cartoonish feel
will go much further in helping the artist know how to make the game “ happier.
The same holds true for audio artists.
If you don’t already have a knowledge of these disciplines, you should work on
developing one. Pay attention to the way artists and programmers talk about their
work. Work with these members of your team to develop a rapport. Ask them to
teach you about their work and, in turn, share your knowledge of game design.
Through all of this, the game designer must work in partnership with the pro-
ducer to make sure the game stays on track. The producer ...
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Publisher Resources

ISBN: 9780123749536