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insufficient direction. But being able to say, “ We need to lighten the color palette
and increase the line weight to give the characters a more round, cartoonish feel ”
will go much further in helping the artist know how to make the game “ happier. ”
The same holds true for audio artists.
If you don’t already have a knowledge of these disciplines, you should work on
developing one. Pay attention to the way artists and programmers talk about their
work. Work with these members of your team to develop a rapport. Ask them to
teach you about their work and, in turn, share your knowledge of game design.
Through all of this, the game designer must work in partnership with the pro-
ducer to make sure the game stays on track. The producer ...