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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
79
CHAPTER
Matching
We like to pattern match our brains crave it. Games are essentially complex
systems of patterns. Think about it. Games are comprised of pieces that can behave in
unique, but prescribed manners. All of the events and moves within a game happen
because the rules allow it. They are following set behaviors which form patterns. The
patterns are easy to detect in a game like checkers, where the grid makes all of the
moves discernible and quantifiable. The patterns in a social party game like Mafia
are harder to discern, but they exist in everything from the rounds that delineate the
game to the patterns of speech adopted by the players. Much of the fun of playing
a game comes from figuring out the ...
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Publisher Resources

ISBN: 9780123749536