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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
204
CHAPTER ELEVEN
BOUNCING, TOSSING, ROLLING AND STACKING
for the wind and the game approaches a sort of tedium. Mastering the exact angles
required in the harder levels takes more practice.
Paper Toss demonstrates a quality shared by many physics-based games. Most of
the fun comes from learning the system and the impact of wind, gravity, friction and
the like. Once we master the laws at play, the game becomes trivial. Physics-based
games tend to rely on the complexity of the physics simulation over strategic play.
This makes many of them feel more like toys than games. Physics-based games repli-
cate the simple pleasure we find in stacking ...
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Publisher Resources

ISBN: 9780123749536