Skip to Content
Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
50
CHAPTER TWO
THE GAME MECHANIC AT WORK
First , casual games are small. They can take anywhere from a week to a year to
develop. This is a stark contrast to the multiple years necessary to develop a con-
sole game. The short development time for casual games gives you the opportunity
to work on more games. This prevents you from getting as burned out on a game.
New projects offer fresh challenges and the chance to try out new ideas.
Designing casual games for a broad audience also means your friends and family
may actually enjoy playing your game, even if they are not hardcore gamers. Casual
games have the chance to reach a really broad ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design

Ernest Adams
Game Usability

Game Usability

Katherine Isbister, Noah Schaffer

Publisher Resources

ISBN: 9780123749536