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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
77
Summary
Games grow out of play. As a game designer you must look at all manner of playful
activities and recognize their potential as games. By girding play with rules and
goals we can begin to transform play into games. And by transforming playful activ-
ities into games we can lengthen and deepen the experience. In designing casual
games it’s important to pay attention to this line between play and games. We don’t
want to overly discipline the frolicsome exuberance of play, as Caillois would say.
Instead we want to highlight and enhance the natural playfulness of the activity
while shaping it.
Now that we have a general framework for considering play we can look closely
at some specific games and see how the designers shaped the experience ...
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Publisher Resources

ISBN: 9780123749536