Skip to Main Content
Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
206
CHAPTER ELEVEN
BOUNCING, TOSSING, ROLLING AND STACKING
World of Goo: From Toy to Game
The game World of Goo takes physics-based gameplay and expands it beyond the
feeling of a toy or the very simple games that often result from giving a playful
activity a goal. World of Goo was developed by 2D Boy for the PC and Nintendo
WiiWare. The game, designed by Kyle Gabler and Ron Carmel, is based on a proto-
type called Tower of Goo that Gabler created as part of the Experimental Gameplay
Project at Carnegie Mellon University. Comparing Tower of Goo to World of Goo, you
can trace the development of a physics toy into a game.
The game ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design

Ernest Adams
Game Design Secrets

Game Design Secrets

Wagner James Au

Publisher Resources

ISBN: 9780123749536