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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
101
CHAPTER
Sorting
Every minute of our lives we are bombarded with information. Our brain grapples
with all of this data in an endless battle to parse it all into some meaningful form.
Much of it we wind up ignoring. Some of it we chunk into larger symbols that are
easier to read than the individual parts (like the way we know to stop as soon as
we see a red octagon and white letters before we read the word Stop). And some
of it we just have to read line by line, like the book you’re holding. We order all of
this information any number of ways, by relevance, by danger, by degree of sexual
appeal. It’s a process so natural that we scarcely realize we do it.
We ’re such experts at parsing information it’s no wonder ...
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Publisher Resources

ISBN: 9780123749536