Skip to Main Content
Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
92
CHAPTER FOUR
MATCHING
attached. This simply led to frustratingly large blocks of bricks to work with. Players
would pick them up, but have nowhere to put them down.
We tried not allowing players to pick up bricks at all, only place them. This was
okay, but the random growth and large variation in brick sizes led to a lot of noise
and chaotic patterns. In the end, we weren’t able to come up with a mechanic that
worked better than the original Clump mode, so we left it alone. But I’m sure there
is a good mechanical constraint out there. Like a good game, the right move feels
tantalizingly close, but just out of reach.
Snood : Matching ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design

Ernest Adams
Game Design Secrets

Game Design Secrets

Wagner James Au

Publisher Resources

ISBN: 9780123749536