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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
92
CHAPTER FOUR
●
MATCHING
attached. This simply led to frustratingly large blocks of bricks to work with. Players
would pick them up, but have nowhere to put them down.
We tried not allowing players to pick up bricks at all, only place them. This was
okay, but the random growth and large variation in brick sizes led to a lot of noise
and chaotic patterns. In the end, we weren’t able to come up with a mechanic that
worked better than the original Clump mode, so we left it alone. But I’m sure there
is a good mechanical constraint out there. Like a good game, the right move feels
tantalizingly close, but just out of reach.
Snood : Matching ...
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Publisher Resources

ISBN: 9780123749536