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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
37
through issues as they arise. This means brainstorming creative solutions with pro-
grammers and artists. Games never progress the way you think they will. Even with
a thorough specification document, unforeseen issues will arise as you playtest the
game. These issues will require effort from the whole team to resolve. It’s up to the
game designer to see that the team solves the problems and makes the game better.
Be careful about the features you request. If the designer is constantly request-
ing features, variables and art they never uses, other team members may get frus-
trated and balk at future requests. Only request features you believe will truly
make the game better. If you begin describing a feature by saying, “ Maybe it
would ...
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Publisher Resources

ISBN: 9780123749536