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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
24
CHAPTER TWO
THE GAME MECHANIC AT WORK
Once you have determined your audience and platform and researched what
they entail, you should have a nice set of reference points and constraints to inform
your brainstorming. You can add additional constraints if you like to further focus
your idea generation.
When you play the Web-version of Bloons on the PC the mouse does not obscure the
game-playing area. The experience on the iPhone is flawed because the designers didn’t
properly account for the touch control scheme of the iPhone and how it would obscure the
game area. ( © Ninja Kiwi)
FIGURE
2.6
25
After you and your team feel ...
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Publisher Resources

ISBN: 9780123749536