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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
72
CHAPTER THREE
PLAY IS THE THING
All of these types of play provide game designers with a list of activities that
we know engages players. The designer’s job is figuring out how to take the basics
of play and formalize them into games. This involves finding ways to structure
and lengthen those play experiences. A key element to this process is adding goals
and rules. As we define games, we’ll see that rules will help us give shape to play
experiences.
Defining Games
Play and games exist on a spectrum of formality. But that spectrum can sometimes
look very broad and all-encompassing. Activities like poker or basketball are clearly ...
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Publisher Resources

ISBN: 9780123749536