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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
29
the game. Think of it like telling a story. You introduce the players to the setting, run
them through the action and finally move on to the climax of the game. This method
can enable players to begin playing the game before knowing all of the rules, letting
them learn some of the rules by playing. Rules learned while playing usually make
more sense because the player now has a feel for the game and its constraints.
Give Examples
Help players understand a rule by providing a description of the rule in action. Say
someone was having a hard time understanding the rule, To move with the basket-
ball you must dribble, you could clear it up with a simple example, If you catch
the ball you can no longer move as freely. To move, you ...
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Publisher Resources

ISBN: 9780123749536