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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
230
CHAPTER TWELVE
●
SOCIALIZING
Best of all, the judge is never wrong. The voting mirrors the choice made by the
judge in Apples to Apples . But in the case of What to Wear , you have thousands of
judges, each applying their own sense of style to the other outfits. The game tallies
the votes for all of the outfits and the one with the most votes wins. What to Wear
encourages you to vote for more outfits by rewarding you with credits and Style
Points for each vote. The more credits you have, the more clothes you can buy in
the shop. In typical role-playing game fashion, earning Style Points levels you up,
which in turn rewards you with new ...
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Publisher Resources

ISBN: 9780123749536