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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
46
CHAPTER TWO
THE GAME MECHANIC AT WORK
Vary Your Levels
This may seem obvious, but it’s not easy to do. It’s very easy to fall into a pattern
you repeat over and over. As you produce levels, establishing consistency between
levels is important. You can get a lot of mileage out of creating levels that are varia-
tions on a theme. However, you don’t want those variations to feel repetitious.
Where possible, get multiple designers to contribute levels to the game. Different
designers inject fresh perspectives into the game, with each designer finding new
ways to use the level variable tools to create a slightly different experience. If you
do use multiple designers, though, one lead designer should set some basic param-
eters and tar ...
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Publisher Resources

ISBN: 9780123749536