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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
197
CHAPTER
Bouncing, Tossing,
Rolling and Stacking
We all know that if we throw a rock up in the air, it must come down. We know
that friction will eventually slow a rolling ball and bring it to a full stop. Toss a
ball straight at a brick wall and it will bounce back. Throw the ball at an angle,
and it will careen off the wall at an angle. To throw a football a long distance, we
must increase the force and arc we put on the throw. Years of living in this world
and obeying the laws of Newtonian physics have taught us this much. Exactly how
much heft and spin to put on a basketball is a matter of intuition mixed with muscle
memory and guesswork. Despite our familiarity with the basic laws of nature, we
are often ...
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Publisher Resources

ISBN: 9780123749536