Skip to Content
Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
211
creating a system that will not require much level design. You create a rich sys-
tem and players interact with that system, finding new challenges and ways to play
with the game. This may work for short games like Paper Toss , but to eke extended
gameplay out of the game, the designer needs to create a level structure that offers
a sense of progression and increasing challenge. You can’t rely on players to simply
want to better their own score. Many will find that once they’ve won, they’re done.
Peggle : Balancing Mystery and Legibility
Physics -based games can also be very frustrating. The murkiness of how objects will
behave once ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Basics of Game Design

Basics of Game Design

Michael Moore
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9780123749536