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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
211
creating a system that will not require much level design. You create a rich sys-
tem and players interact with that system, finding new challenges and ways to play
with the game. This may work for short games like Paper Toss , but to eke extended
gameplay out of the game, the designer needs to create a level structure that offers
a sense of progression and increasing challenge. You can’t rely on players to simply
want to better their own score. Many will find that once they’ve won, they’re done.
Peggle : Balancing Mystery and Legibility
Physics -based games can also be very frustrating. The murkiness of how objects will
behave once ...
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Publisher Resources

ISBN: 9780123749536