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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
140
CHAPTER SEVEN
MANAGING
complexity. The games throw tons of details, variables and relations at you to man-
age. Real-time strategy games ask you to handle all of that management in real time,
no pausing to think on your turn. These games are great, but ultimately limited in
their appeal by the intense demands they put on players. But because the compu-
ter handles many of the details, you can hide much of that complexity from the
player with clever game design. A very complex game can actually be very casual,
assuming you choose the right variables to expose to the player.
A batch of casual games has grown up to do just that. They ar
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Publisher Resources

ISBN: 9780123749536