March 2019
Intermediate to advanced
708 pages
17h 9m
English
UENUM()
enum Status
{
Stopped UMETA(DisplayName = "Stopped"),
Moving UMETA(DisplayName = "Moving"),
Attacking UMETA(DisplayName = "Attacking"),
};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Status) TEnumAsByte<Status> status;
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