- If you have not done so already, complete Steps 1-4 of the GameplayAbilities API – triggering an actor's gameplay abilities with game controls recipe to link to the GameplayAbilities API in your ProjectName.Build.cs file and enable its functionality.
- Create a new C++ class by going to the Content Browser and selecting Add New | Add C++ Class. From the Add C++ Class menu, check the Show All Classes option. From there, type in attr and select AttributeSet as your parent class. From there, click the Next button:
- Give the class a Name of GameUnitAttributeSet and click on Create Class:
Once created, deck the class out with ...