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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How it works...

Debuggers are powerful tools that allow you to see everything about your code as it is running, including variable states.

Stepping over a line of code (F10) executes the line of code in its entirety, and then pauses the program again, immediately, at the next line. If the line of code is a function call, then the function is executed without pausing at the first line of code of the function call, as follows:

void f() 
{ 
  // F11 pauses here 
  UE_LOG( LogTemp, Warning, TEXT( "Log message" ) ); 
} 
int main() 
{ 
  f(); // Breakpoint here: F10 runs and skips to next line 
} 

Stepping into a line of code (F11) will pause execution at the very next line of code run.

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Publisher Resources

ISBN: 9781789809503