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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Open up your .Build.cs file (in our case, Chapter_13.Build.cs) and add the following dependencies:
using UnrealBuildTool;public class Chapter_13 : ModuleRules{  public Chapter_13(ReadOnlyTargetRules Target) : base(Target)  {    PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;    PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" });        PublicDependencyModuleNames.AddRange(new string[] { "AIModule", "GameplayTasks" });    }}
  1. Compile your code.
  2. From the Content Browser, select Add New | New C++ Class. At the Add C++ Class menu, check the Show All Classes option type in AIController, and then select the AIController class. Then, click on Next:
  1. When asked for a name ...
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Publisher Resources

ISBN: 9781789809503Supplemental Content