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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Click on File | Add C++ Class.... Choose to derive from GameplayTask. To do so, you must first tick Show All Classes, and then type gameplaytask into the filter box. Click on Next:
  1. Name your C++ class (something like GameplayTask_TaskName is the convention), then add the class to your project. The example spawns a particle emitter and is called GameplayTask_CreateParticles:
  1. Once your GameplayTask_CreateParticles.h and .cpp pair are created, navigate to the .h file and update the class to the following:
#pragma once#include ...
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Publisher Resources

ISBN: 9781789809503Supplemental Content