March 2019
Intermediate to advanced
708 pages
17h 9m
English
#pragma once#include "CoreMinimal.h"#include "Engine/StaticMeshActor.h"#include "Spotter.generated.h"UCLASS()class CHAPTER_09_API ASpotter : public AStaticMeshActor{ GENERATED_BODY() public: // Sets default values for this actor's properties ASpotter(); // Called every frame virtual void Tick(float DeltaSeconds) override; UFUNCTION(BlueprintImplementableEvent) void OnPlayerSpotted(APawn* Player);};
#include "Spotter.h" ...