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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create a new StaticMeshActor class called Spotter. Remember to use the Show All Classes button to select StaticMeshActor as the parent class.
  2. Make sure that the following functions are defined and overridden in the class header:
#pragma once#include "CoreMinimal.h"#include "Engine/StaticMeshActor.h"#include "Spotter.generated.h"UCLASS()class CHAPTER_09_API ASpotter : public AStaticMeshActor{  GENERATED_BODY()  public:    // Sets default values for this actor's properties    ASpotter();    // Called every frame    virtual void Tick(float DeltaSeconds) override;    UFUNCTION(BlueprintImplementableEvent)    void OnPlayerSpotted(APawn* Player);};
  1. In the implementation file (Spotter.cpp), update the code to the following:
#include "Spotter.h" ...
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Publisher Resources

ISBN: 9781789809503Supplemental Content