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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create a new StaticMeshActor class called King. Add the following to the class header:
#pragma once#include "CoreMinimal.h"#include "Engine/StaticMeshActor.h"#include "King.generated.h"DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnKingDeathSignature, AKing*, DeadKing);UCLASS()class CHAPTER_09_API AKing : public AStaticMeshActor{  GENERATED_BODY()
  1. We also want to display something on the screen, so add a definition for a constructor:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnKingDeathSignature, AKing*, DeadKing);UCLASS()class CHAPTER_09_API AKing : public AStaticMeshActor{    GENERATED_BODY()    // Sets default values for this actor's properties    AKing();};
  1. Add a new UFUNCTION to the class:
UFUNCTION(BlueprintCallable, ...
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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content