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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

In this recipe, we will see how to print in two different ways. First, we will be using FString::Printf():

  1. Consider the variables you'd like to be printed into your string. Note what each variable type is.
  2. Open and take a look at a reference page of the printf format specifiers, such as http://en.cppreference.com/w/cpp/io/c/fprintf. For each variable you want to print, node what the specifier is. For example, %s for a formatted string.
  3. Try code such as the following:
FString name = "Tim"; 
int32 mana = 450; 
FString string = FString::Printf( TEXT( "Name = %s Mana =  %d" ), *name, mana );

Notice how the preceding code block uses the format specifiers precisely like the traditional printf function does. In the preceding example, ...

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Publisher Resources

ISBN: 9781789809503