March 2019
Intermediate to advanced
708 pages
17h 9m
English
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )class CHAPTER_11_API UFollowActorComponent : public UActorComponent{ GENERATED_BODY()public: // Sets default values for this component's properties UFollowActorComponent();protected: // Called when the game starts virtual void BeginPlay() override;public: // Called every frame virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) ...Read now
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