book
Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,







O’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
I wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
I’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
I'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
What this book covers
Chapter 1, UE4 Development Tools, outlines basic recipes to get you started with UE4 game development and the basic tools used to create the code that makes your game.
Chapter 2, Creating Classes, focuses on how to create C++ classes and structs that integrate well with the UE4 Blueprints Editor. These classes will be graduated versions of regular C++ classes, called UCLASSES.
Chapter 3, Memory Management, Smart Pointers, and Debugging, takes the reader through using all three types of pointer, and mentions some common pitfalls regarding automatic garbage collection. This chapter also shows readers how to use Visual Studio or Xcode to interpret crashes or confirm that the functionality is implemented correctly.
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access