March 2019
Intermediate to advanced
708 pages
17h 9m
English
AbilitySystemComponent is the first thing you will need to add to your actors to equip them to use the GameplayAbilities API and UAttributeSet classes. To define your custom UAttributeSet, you will simply derive from the UAttributeSet base class and extend the base class with your own series of UPROPERTY members. After that, you must register your custom AttributeSet with your Actor class's AbilitySystemComponent.
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