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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

The first step in creating our collectible would be to actually create the class we are going to use:

  1. Navigate to File | New C++ Class and from there, in the Choose Parent Class window, select Actor and then click on Next:
  1. From the next window, set the Name property to CollectibleObject and click on the Create Class button to add it to the project and compile the base code:
  1. Once Visual Studio opens up, update CollectibleObject.h to the following:
#pragma once#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include ...
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Publisher Resources

ISBN: 9781789809503Supplemental Content