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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Open your project's .uproject file in a text editor such as Notepad or Notepad++. You can find the file inside your project folder, and it should look similar to what's shown in the following screenshot:
  1. Add the bold section of text in the following snippet to the file:
{  "FileVersion": 3,  "EngineAssociation": "4.21",  "Category": "",  "Description": "",  "Modules": [    {      "Name": "Chapter_10",      "Type": "Runtime",      "LoadingPhase": "Default"    },       {           "Name": "Chapter_10Editor",           "Type": "Editor",           "LoadingPhase": "PostEngineInit",           "AdditionalDependencies": [             "Engine",             "CoreUObject"           ]       }   ]}

Note the comma after the first module ...

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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content