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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Right-click in your Content Browser (or click on Add New) and select User Interface | Widget Blueprint, as shown in the following screenshot. This will add an editable widget blueprint to your project:
  1. Double-click on your Widget Blueprint to edit it.
  2. Add a button to the interface by dragging it from the palette on the left:
  1. Scroll down the Details panel for your button until you find the Events subsection.
  2. Click on the + icon beside any event that you'd like to handle:
  1. Connect the event that appears in Blueprints to ...
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Publisher Resources

ISBN: 9781789809503Supplemental Content