March 2019
Intermediate to advanced
708 pages
17h 9m
English

UCLASS()class CHAPTER_09_API APostEditChangePropertyActor : public AStaticMeshActor{ GENERATED_BODY() // Sets default values for this actor's properties APostEditChangePropertyActor(); UPROPERTY(EditAnywhere) bool ShowStaticMesh = true; virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; };
#include "PostEditChangePropertyActor.h"#include ...
Read now
Unlock full access