March 2019
Intermediate to advanced
708 pages
17h 9m
English
Rotation in UE4 has such a complete implementation that it can be hard to choose how to rotate your objects. There are three main methods: FRotator, FQuat, and FRotationMatrix. This recipe outlines the construction and use of the first of the three different methods for the rotation of objects—the FRotator. Using this, and the following two recipes, you can select a method to use to rotate your objects.
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