March 2019
Intermediate to advanced
708 pages
17h 9m
English

UPROPERTY() UBoxComponent* TriggerZone; UFUNCTION() virtual void NotifyActorBeginOverlap(AActor* OtherActor) override; UFUNCTION() virtual void NotifyActorEndOverlap(AActor* OtherActor) override;
#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "Components/BoxComponent.h"#include "MyTriggerVolume.generated.h"
Remember to place the include above the .generated.h file.
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