Skip to Main Content
Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. From the Chapter_10Editor folder, create two new files called MyCustomAssetDetailsCustomization.h and MyCustomAssetDetailsCustomization.cpp.
  2. Return to your project file and update your Visual Studio project. Once finished, open up the project in Visual Studio.
  3. Add the following #pragma and #includes to the header (MyCustomAssetDetailsCustomization.h):
#pragma once#include "MyCustomAsset.h" 
#include "DetailLayoutBuilder.h" 
#include "IDetailCustomization.h" 
#include "IPropertyTypeCustomization.h" 
  1. Define our customization class, as follows:
class FMyCustomAssetDetailsCustomization : public IDetailCustomization{public:    virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; void ColorPicked(FLinearColor ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook

Stephen Whittle, William Sherif

Publisher Resources

ISBN: 9781789809503Supplemental Content