March 2019
Intermediate to advanced
708 pages
17h 9m
English

UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )class CHAPTER_04_API UOrbitingMovementComponent : public USceneComponent{ GENERATED_BODY()public: // Sets default values for this component's properties UOrbitingMovementComponent(); UPROPERTY() bool RotateToFaceOutwards; UPROPERTY() float RotationSpeed; UPROPERTY() float OrbitDistance; float CurrentValue;protected: // Called when the game starts virtual void BeginPlay() override;public: // Called every frame virtual void TickComponent(float ...Read now
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