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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. From your Visual Studio project (File | Open Visual Studio), open the Source\<Module> folder and from there, open the <Module>.build.cs file (in my case, it would be Source\Chapter_12\Chapter_12.build.cs) and uncomment/add the following line of code:
using UnrealBuildTool;public class Chapter_12 : ModuleRules{  public Chapter_12(ReadOnlyTargetRules Target) : base(Target)  {    PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;    PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" });        PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });    }}
  1. Create a new HUD subclass using the Add C++ Class wizard:
  1. When asked for the name, put in NetworkHUD ...
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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content