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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How it works...

You'll note that ToolbarExtender is of type FExtender rather than FToolbarExtender or FMenuExtender.

By using a generic FExtender class rather than a specific subclass, the framework allows you to create a series of command-function mappings that can be used on either menus or toolbars. The delegate that actually adds the UI controls (in this instance, AddMenuExtension) can link those controls to a subset of commands from your FExtender.

This way, you don't need to have different TCommands classes for different types of extensions, and you can place the commands into a single central class regardless of where those commands are invoked from the UI.

As a result, the only changes that are required are as follows:

  • Swapping calls ...
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Publisher Resources

ISBN: 9781789809503