Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
by John P. Doran, William Sherif, Stephen Whittle
Introduction
Creating a game is an elaborate task that will require a combination of assets and code. To create assets and code, we'll need some pretty advanced tools, including art tools, sound tools, level-editing tools, and code-editing tools. In this chapter, we'll discuss finding suitable tools for asset creation and coding. Assets include any visual artwork (2D sprites, 3D models), audio (music and sound effects), and game levels. Code is the text (usually C++) that instructs the computer on how to tie these assets together to make a game world and level, and how to make that game world play. There are dozens of very good tools for each task; we will explore a couple of each, and make some recommendations. Game editing tools, especially, ...
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