March 2019
Intermediate to advanced
708 pages
17h 9m
English
UCLASS()class CHAPTER_04_API AUECookbookGameModeBase : public AGameModeBase{ GENERATED_BODY()public: virtual void BeginPlay() override; UPROPERTY() AMyFirstActor* SpawnedActor; UFUNCTION() void DestroyActorFunction(); };
#pragma once#include "CoreMinimal.h"#include "GameFramework/GameModeBase.h"#include "MyFirstActor.h"#include "UECookbookGameModeBase.generated.h"
#include "UECookbookGameModeBase.h"#include "MyFirstActor.h" // AMyFirstActorvoid AUECookbookGameModeBase::BeginPlay() ...
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