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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced content levelIntermediate to advanced
708 pages
17h 9m
English
Packt Publishing
Content preview from Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

How to do it...

  1. Create some UObject-derivative class, specifying both Blueprintable and BlueprintType, such as in the following code, using the same class we created previously:
/** * UCLASS macro options sets this C++ class to be * Blueprintable within the UE4 Editor */UCLASS(Blueprintable, BlueprintType)class CHAPTER_02_API UUserProfile : public UObject{  GENERATED_BODY()public:  UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Stats)  float Armor;  UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Stats)  float HpMax;  UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Stats)  FString Name;};

The BlueprintType declaration in the UCLASS macro is required to use the UCLASS as a type within a blueprints diagram.

  1. Save and compile ...
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Unreal Engine 4 Scripting with C++ Cookbook

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Publisher Resources

ISBN: 9781789809503Supplemental Content